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Sapperware Modular Trench System

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Creation quality: 5/5 (1 vote)
Evaluation of on the printability, utility, level of detail, etc.


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3D design format
4 files (STL and ZIP) Close
  • OpenLOCK_Clip_v5.4.stl
  • SMTS - Quarter.zip
    • SMTS - E01 - Ramp - Q1.stl
    • SMTS - E01 - Ramp - Q2.stl
    • SMTS - E01 - Ramp - Q3.stl
    • SMTS - E01 - Ramp - Q4.stl
    • SMTS - E02 - Artillery Dugout - Q1.stl
    • SMTS - E02 - Artillery Dugout - Q2.stl
    • SMTS - E02 - Artillery Dugout - Q3.stl
    • SMTS - E02 - Artillery Dugout - Q4.stl
    • SMTS - E03 - Bunker - Q1.stl
    • SMTS - E03 - Bunker - Q2.stl
    • SMTS - E03 - Bunker - Q3.stl
    • SMTS - E03 - Bunker - Q4.stl
    • SMTS - E04 - Command Bunker - Q1.stl
    • SMTS - E04 - Command Bunker - Q2.stl
    • SMTS - E04 - Command Bunker - Q3.stl
    • SMTS - E04 - Command Bunker - Q4.stl
    • SMTS - E05 - Under Ruins - Q1.stl
    • SMTS - E05 - Under Ruins - Q2.stl
    • SMTS - E05 - Under Ruins - Q3.stl
    • SMTS - E05 - Under Ruins - Q4.stl
    • SMTS - E06 - Forward Observation - Q1.stl
    • SMTS - E06 - Forward Observation - Q2.stl
    • SMTS - E06 - Forward Observation - Q3.stl
    • SMTS - E06 - Forward Observation - Q4.stl
    • SMTS - I01 - Basic - Q1.stl
    • SMTS - I01 - Basic - Q2.stl
    • SMTS - I01 - Basic - Q3.stl
    • SMTS - I01 - Basic - Q4.stl
    • SMTS - I02 - Open - Q1.stl
    • SMTS - I02 - Open - Q2.stl
    • SMTS - I02 - Open - Q3.stl
    • SMTS - I02 - Open - Q4.stl
    • SMTS - I03 - Bend A - Q1.stl
    • SMTS - I03 - Bend A - Q2.stl
    • SMTS - I03 - Bend A - Q3.stl
    • SMTS - I03 - Bend A - Q4.stl
    • SMTS - I04 - Bend B - Q1.stl
    • SMTS - I04 - Bend B - Q2.stl
    • SMTS - I04 - Bend B - Q3.stl
    • SMTS - I04 - Bend B - Q4.stl
    • SMTS - I05 - Caved In - Q1.stl
    • SMTS - I05 - Caved In - Q2.stl
    • SMTS - I05 - Caved In - Q3.stl
    • SMTS - I05 - Caved In - Q4.stl
    • SMTS - I06 - Vehicle Crossing - Q1.stl
    • SMTS - I06 - Vehicle Crossing - Q2.stl
    • SMTS - I06 - Vehicle Crossing - Q3.stl
    • SMTS - I06 - Vehicle Crossing - Q4.stl
    • SMTS - L01 - Basic - Q1.stl
    • SMTS - L01 - Basic - Q2.stl
    • SMTS - L01 - Basic - Q3.stl
    • SMTS - L01 - Basic - Q4.stl
    • SMTS - L02 - Open - Q1.stl
    • SMTS - L02 - Open - Q2.stl
    • SMTS - L02 - Open - Q3.stl
    • SMTS - L02 - Open - Q4.stl
    • SMTS - L03 - Bend - Q1.stl
    • SMTS - L03 - Bend - Q2.stl
    • SMTS - L03 - Bend - Q3.stl
    • SMTS - L03 - Bend - Q4.stl
    • SMTS - L04 - Short - Q1.stl
    • SMTS - L04 - Short - Q2.stl
    • SMTS - L04 - Short - Q3.stl
    • SMTS - L04 - Short - Q4.stl
    • SMTS - L05 - Corner Observation - Q1.stl
    • SMTS - L05 - Corner Observation - Q2.stl
    • SMTS - L05 - Corner Observation - Q3.stl
    • SMTS - L05 - Corner Observation - Q4.stl
    • SMTS - L06 - Sniper Tower - Q1.stl
    • SMTS - L06 - Sniper Tower - Q2.stl
    • SMTS - L06 - Sniper Tower - Q3.stl
    • SMTS - L06 - Sniper Tower - Q4.stl
    • SMTS - O01 - Flat - Q1.stl
    • SMTS - O01 - Flat - Q2.stl
    • SMTS - O01 - Flat - Q3.stl
    • SMTS - O01 - Flat - Q4.stl
    • SMTS - O02 - Foxhole - Q1.stl
    • SMTS - O02 - Foxhole - Q2.stl
    • SMTS - O02 - Foxhole - Q3.stl
    • SMTS - O02 - Foxhole - Q4.stl
    • SMTS - O03 - Cross - Q1.stl
    • SMTS - O03 - Cross - Q2.stl
    • SMTS - O03 - Cross - Q3.stl
    • SMTS - O03 - Cross - Q4.stl
    • SMTS - O04 - Footprint - Q1.stl
    • SMTS - O04 - Footprint - Q2.stl
    • SMTS - O04 - Footprint - Q3.stl
    • SMTS - O04 - Footprint - Q4.stl
    • SMTS - O05 - Hill - Q1.stl
    • SMTS - O05 - Hill - Q2.stl
    • SMTS - O05 - Hill - Q3.stl
    • SMTS - O05 - Hill - Q4.stl
    • SMTS - O06 - Chapel - Q1.stl
    • SMTS - O06 - Chapel - Q2.stl
    • SMTS - O06 - Chapel - Q3.stl
    • SMTS - O06 - Chapel - Q4.stl
    • SMTS - T01 - Basic - Q1.stl
    • SMTS - T01 - Basic - Q2.stl
    • SMTS - T01 - Basic - Q3.stl
    • SMTS - T01 - Basic - Q4.stl
    • SMTS - T02 - Open - Q1.stl
    • SMTS - T02 - Open - Q2.stl
    • SMTS - T02 - Open - Q3.stl
    • SMTS - T02 - Open - Q4.stl
    • SMTS - T03 - Bend - Q1.stl
    • SMTS - T03 - Bend - Q2.stl
    • SMTS - T03 - Bend - Q3.stl
    • SMTS - T03 - Bend - Q4.stl
    • SMTS - T04 - Split - Q1.stl
    • SMTS - T04 - Split - Q2.stl
    • SMTS - T04 - Split - Q3.stl
    • SMTS - T04 - Split - Q4.stl
    • SMTS - T05 - Shrine - Q1.stl
    • SMTS - T05 - Shrine - Q2.stl
    • SMTS - T05 - Shrine - Q3.stl
    • SMTS - T05 - Shrine - Q4.stl
    • SMTS - T06 - Scout Tree - Q1.stl
    • SMTS - T06 - Scout Tree - Q2.stl
    • SMTS - T06 - Scout Tree - Q3.stl
    • SMTS - T06 - Scout Tree - Q4.stl
    • SMTS - X01 - Basic - Q1.stl
    • SMTS - X01 - Basic - Q2.stl
    • SMTS - X01 - Basic - Q3.stl
    • SMTS - X01 - Basic - Q4.stl
    • SMTS - X02 - Open - Q1.stl
    • SMTS - X02 - Open - Q2.stl
    • SMTS - X02 - Open - Q3.stl
    • SMTS - X02 - Open - Q4.stl
    • SMTS - X03 - Bend - Q1.stl
    • SMTS - X03 - Bend - Q2.stl
    • SMTS - X03 - Bend - Q3.stl
    • SMTS - X03 - Bend - Q4.stl
    • SMTS - X04 - Parallel - Q1.stl
    • SMTS - X04 - Parallel - Q2.stl
    • SMTS - X04 - Parallel - Q3.stl
    • SMTS - X04 - Parallel - Q4.stl
    • SMTS - X05 - Crossroads Circle - Q1.stl
    • SMTS - X05 - Crossroads Circle - Q2.stl
    • SMTS - X05 - Crossroads Circle - Q3.stl
    • SMTS - X05 - Crossroads Circle - Q4.stl
    • SMTS - X06 - Ruins - Q1.stl
    • SMTS - X06 - Ruins - Q2.stl
    • SMTS - X06 - Ruins - Q3.stl
    • SMTS - X06 - Ruins - Q4.stl
  • SMTS - Whole Spoon.zip
    • SMTS - E01 - Ramp.stl
    • SMTS - E02 - Artillery Dugout.stl
    • SMTS - E03 - Bunker.stl
    • SMTS - E04 - Command Bunker.stl
    • SMTS - E05 - Under Ruins.stl
    • SMTS - E06 - Forward Observation.stl
    • SMTS - I01 - Basic.stl
    • SMTS - I02 - Open.stl
    • SMTS - I03 - Bend A.stl
    • SMTS - I04 - Bend B.stl
    • SMTS - I05 - Caved In.stl
    • SMTS - I06 - Vehicle Crossing.stl
    • SMTS - L01 - Basic.stl
    • SMTS - L02 - Open.stl
    • SMTS - L03 - Bend.stl
    • SMTS - L04 - Short.stl
    • SMTS - L05 - Corner Observation.stl
    • SMTS - L06 - Sniper Tower.stl
    • SMTS - O01 - Flat.stl
    • SMTS - O02 - Foxhole.stl
    • SMTS - O03 - Cross.stl
    • SMTS - O04 - Footprint.stl
    • SMTS - O05 - Hill.stl
    • SMTS - O06 - Chapel.stl
    • SMTS - T01 - Basic.stl
    • SMTS - T02 - Open.stl
    • SMTS - T03 - Bend.stl
    • SMTS - T04 - Split.stl
    • SMTS - T05 - Shrine.stl
    • SMTS - T06 - Scout Tree.stl
    • SMTS - X01 - Basic.stl
    • SMTS - X02 - Open.stl
    • SMTS - X03 - Bend.stl
    • SMTS - X04 - Parallel.stl
    • SMTS - X05 - Crossroads Circle.stl
    • SMTS - X06 - Ruins.stl
  • SMTS - Whole.zip
    • SMTS - E01 - Ramp.stl
    • SMTS - E02 - Artillery Dugout.stl
    • SMTS - E03 - Bunker.stl
    • SMTS - E04 - Command Bunker.stl
    • SMTS - E05 - Under Ruins.stl
    • SMTS - E06 - Forward Observation.stl
    • SMTS - I01 - Basic.stl
    • SMTS - I02 - Open.stl
    • SMTS - I03 - Bend A.stl
    • SMTS - I04 - Bend B.stl
    • SMTS - I05 - Caved In.stl
    • SMTS - I06 - Vehicle Crossing.stl
    • SMTS - L01 - Basic.stl
    • SMTS - L02 - Open.stl
    • SMTS - L03 - Bend.stl
    • SMTS - L04 - Short.stl
    • SMTS - L05 - Corner Observation.stl
    • SMTS - L06 - Sniper Tower.stl
    • SMTS - O01 - Flat.stl
    • SMTS - O02 - Foxhole.stl
    • SMTS - O03 - Cross.stl
    • SMTS - O04 - Footprint.stl
    • SMTS - O05 - Hill.stl
    • SMTS - O06 - Chapel.stl
    • SMTS - T01 - Basic.stl
    • SMTS - T02 - Open.stl
    • SMTS - T03 - Bend.stl
    • SMTS - T04 - Split.stl
    • SMTS - T05 - Shrine.stl
    • SMTS - T06 - Scout Tree.stl
    • SMTS - X01 - Basic.stl
    • SMTS - X02 - Open.stl
    • SMTS - X03 - Bend.stl
    • SMTS - X04 - Parallel.stl
    • SMTS - X05 - Crossroads Circle.stl
    • SMTS - X06 - Ruins.stl
Last update 2025-04-08 at 06:39
Publication date 2025-02-28 at 01:10
Design number 2775731
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